Time zones
Every screen evaluates its schedule against its own local time, so 9am means 9am in each city. How to change a screen's time zone, and when not to.
Every screen evaluates its schedule against its own local time.
Schedule a playlist for 09:00 and it starts at 09:00 in each city it is assigned to, not simultaneously everywhere. For most signage that is exactly right, and it means you do not think about time zones at all.
Where a screen gets its time zone
From its setup. A screen keeps that time zone until you change it, and you can change it if the screen moves.
On ScreenlyOS 26.8.0 or newer, a time zone change applies to scheduled content within about half a second. Older players keep scheduling against the old time zone until they restart.
When you want the opposite
Occasionally the point is that everything happens at once: an all-hands, a countdown, a company-wide announcement timed to the minute.
For that, set every screen involved to the same time zone. They then share one clock, and a schedule fires everywhere together regardless of where the screens are.
Doing it per screen rather than globally means you can have both: a synchronized set for the announcement, and everything else still running on local time.
Clocks have to be right
A screen keeps its clock over the network, and a screen whose clock is wrong runs your schedule at the wrong time. See Configure time servers if a screen cannot reach one.